Welcome to 6.001!
This page is your entry to the course material. It includes
current announcements of the course, pointers to other sources of
information such as the online textbook, the course calendar, the
programming projects, and the entry point to the online tutor system.
May 25: Prizes in Project 4
We had a lot of great submissions for the contest for Project 4, in
which you were invited to extend the Object Oriented world in an interesting
way. After a lot of agonizing, Prof. Grimson selected the following
entries for prizes. There were many other very intriguing
submissions, and we are sorry we can't offer prizes for all of them.
- Andre Wibisono created a complete game called Fantasia: it
involves a storyline about a boy drawn into his laptop while doing a
6.001 project who then completes a set of tasks with the help of his
guide, Tim the Beaver.
- Emily King extended the Hairy Cdr world to include a range
of new characters: boggarts, joegs, portraits, sirens; and converted
the world into a Daedalus style game.
- Igor Kopylov created a maze game complete with 3D graphics.
- Brian Kardon created a space exploration and trading game.
Ships sapce-jump from one planet to another trading commodities and
building credit, while also dealing with rivals and competitors.
Decisions on whether to attack other ships are based on inherent
aggressiveness and whether the other ship has attacked this ship in
the recent past.
- Michael Maddox created a team multiplayer deathmatch
extension, inspired by the game Unreal Tournament.
- Eric Wang added mana, gold and salesmen to his game.
- Amrik Kochhar created a networked multi user dungeon (MUD)
extension to the game.
- Adam Lerer created mailmen that use Dijkstra's algorithm to
navigate a package to its recipient.
- Andrea Bradshaw implemented hackers, complete with a Green
building, a Caltech cannon, MIT hackers, Caltech hackers, Campus
Police and tour groups.
- Alex Schwendner implemented a Matrix-themed world, complete
with a fully-functioning meta-circular evaluator which is integrated
into the game world so that rooms are environment frames.
- Joytsna Venkataramanan extended the world to include the
game of quidditch.
- Tom Sidoti added a goal system to the game, with quest
objects, keys, locked doors, and puzzles.
- Harold Capen Low added an extensive range of zombie-like
monsters to the game, together with associated weapons and events
(smells, sounds), and an extensive interactive user interface.
- Katherine Kuan implemented the entire world of Aladdin.
May 19, 2006: Final exam details
- Remember that the final exam is scheduled for Thursday, May 25th,
from 9:00 to 12:00 in Johnson Ice Rink. The exam is closed book, but
you may bring up to three 8.5x11" pages of notes with you to the
exam. Good luck!
May 19, 2006: Sample quiz 2 solutions
- Examples solutions for quiz 2 may be found here
May 12, 2006: Course evaluation for 6.001
- The following message is from Eta Kappa Nu concerning the evaluation of 6.001 for the Course Six Underground Guide
Subject: Win Free "VI Socks" Evaluating 6.001 Online!
Dear students of 6.001,
This class is participating in a pilot test of a new Underground
Guide Online system. Please go to
http://ug.mit.edu and fill out an evaluation for this class. The
deadline for submitting evaluations is Friday, May 26th at 11:59pm,
but please do it ASAP!
Every student who completes an evaluation will have a chance to win a
pair of unique, otherwise unattainable "VI Socks". Please help us
test out this new system, and send any questions, complaints or comments
about the new evaluation system to firstname.lastname@example.org. If we do not get
enough participation, we will have to continue using the antiquated,
inflexible paper system. So PLEASE, evaluate this subject online NOW!
Everybody needs more socks!
May 8, 2006: Project 5 typo
- In section 4.2 of the project, at the bottom of page 5, there is a
typographical error. The last line should read: "as soon as an
argument to and evaluates to false we return false"
May 5, 2006: Project 5 released
- Project 5 has been released on the projects page. Note that this
is a shorter project than the previous ones, since you have only 1
week to complete it.
Resources for course material.
This term we are providing several resources for the course
material for you.
- You can reach the online version of the text book
(see the link below).
- You can use the lecture based "text book" by going to the tutor,
clicking on the Lecture link, and then for each lecture, using the
"lecture slides in pdf" link. This provides you a version of the
slides of the online lectures, together with associated text
descriptions. While these lectures are NOT identical to the
live lectures, they cover similar material and give you a different
- You can access copies of the lectures slides of the actual live
lecture, by clicking on the lecture link in the course calendar (see
link below). Note that these will typically be posted after the actual
"Structure and Interpretation of Computer Programs", the text for the
course, is available online (link below), or at Quantam
Books, for about $64. It is also available at the
MIT Coop. You may also find the BookTrack site
a useful source for ordering books.
- During lecture on February 7th, we will be gathering
information which we will use to assign recitation sections. The new
assignments, based on our reorganization, will be posted on this web
site web later that day. Starting Wednesday, February 8th, please attend the
recitation to which WE assign you, based on those posted
assignments. If you have a conflict with
our assignment and only if you have a conflict with that time
then you should contact the course secretary by email to arrange for a
During recitation you will complete an informational form that will
help us assign tutorials. Do not email the course secretary about
section changes until after sections are posted.
Getting help in 6.001
Just a reminder that the Lab Assistants in the 6.001 Lab are often
available to provide help with course material. This is especially
true if you visit the lab during non-peak hours (i.e. not right before
a project is due)! See
How to get
help/Staff hours for lab for staffing hours.
The following links contain information that is of value in
understanding the content and organization of the course
How to get help/Staff hours for lab
Course objectives and expected outcomes
Projects and project information
Online version of the textbook,
courtesy of MIT Press
Don't Panic Handout
How to write up a project
Policy on collaborative work
Records of previous terms