Posted, December 12: Prizes for the 6.001 project 4 contest
We had a lot of great submissions for the contest for Project 4, in
which you were invited to extend the Object Oriented world in an interesting
way. After a lot of agonizing, Prof. Grimson selected the following
entries for prizes (which will be distributed at the final exam).
- Sara Mustin created a world of Type 1 diabetics. Patients
striken with this disease had to eat, check their blood surgar, and
then depending on the results, either expired, had to eat, or had to
find a syringe and take insulin. In some cases, a kindly doctor would
administer the insulin, and save the patient.
- Mark Meyer created a world for playing quidditch, complete
with an announcer, bludgers, quaffles, snitches, seekers, beaters, and
so on. There is a full, 3D field, and the game is announced in full
detail, with passes, shots, hits, requests for passes, all terminating
when the snitch is caught.
- Stephanie Cavagnaro-Wong independently created her own
version of quidditch. As with the previous solution, it was full of
players of different purposes, and involved intricate games before
the snitch was caught.
- Kah-Seng Tay created an XTerminal style command line
parser. This turned the game into something much like a MUD
(multi-user dungeon), in which simple commands could be entered and
the system would interpret these commands and convert them into the
appropriate Scheme code to interface to the game. In essence this
gave a lexical parser and interpreter for the game.
- Valerie Morash created a camera and picture class, which
allowed a player to take and save pictures that could be viewed at
later times. If other characters get cameras, they also take
pictures, causing your screen to flash. And the pictures were actual
- David Roe created a complete event system, which allowed
for spells and counterspells. Rather than directly calling other
player's methods, all spells used events that would cause interactions
between other objects within the world. This allows some very
impressive spells (which have to be learned), and leads to impressive
battles between characters.
- Victor Costan created an entire object system using Java
Posted December 9, 2004: Lab evaluation
- The Lab Assistants are interested in feedback on how well the
6.001 Lab served your needs. There is an anonymous survey at
Lab survey that we would appreciate you
using to provide feedback.
Posted December 7, 2004: Final exam details
- The final exam is schedule for Wednesday, December 15th, at 1:30 in Johnson
- The exam is closed book, however, you may bring three (3)
sheets of 8.5 by 11 inch paper on which you may write any notes that
you think will be of value to you during the exam.
- If you wish to see your graded final,you may stop by 38-409B
(Donna Kaufman) and look it over. Final exams are not returned.
Please do not stop to see your exam until at least
Posted December 5, 2004: Survey says!
- Please help make 6.001 better for future terms!
As you know, 6.001 is conducting an educational experiment, in
which we have changed the manner in which material is presented to you.
We would really like to get your
feedback on how well 6.001 met various pedagogical objectives, as well
as on the course organization. As well, we would like to measure how well you think
you've mastered specific design skills, as this will help us
understand whether the new approach is pedagogically effective. The
results will be used only for the purposes of guiding the development
of the course, in order to improve the learning experience for future
classes of students. To do this, we ask you to go to the on-line
tutor, and complete the information listed as Problem Set 10.
Posted December 1, 2004: Sample quiz solutions>
- Example solutions for the two quizzes may be found at
quiz1 and at
Getting help in 6.001
Just a reminder that the Lab Assistants in the 6.001 Lab are often
available to provide help with course material. This is especially
true if you visit the lab during non-peak hours (i.e. not right before
a project is due)! See
How to get
help/Staff hours for lab for staffing hours.
How to get help/Staff hours for lab
Course objectives and expected outcomes
Projects and project information
Online version of the textbook,
courtesy of MIT Press
Don't Panic Manual
and information on 6.001 Scheme
Emacs documentation and information on Athena
How to write up a project
Policy on collaborative work
Records of previous terms
Log in to the on line tutor
The tutor is now released for access to students in the class.
Send comments about this site to firstname.lastname@example.org.
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